Gun ideas
- Blunderbuss
- Big half life double barrel shotgun
- Crazy knockback on rmb
- Ammo?
- Would be the only gun of its kind so ammo caches would be a little out of place
Combat introduction level
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Should be a pretty simple arena with just the player and one other guy initially
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Could be in small chambers leading up to first hub world
- One room with one guy, then walk a bit
- Another room with one guy, then walk some more
- Arrive at hub world, where you get your first taste of combat with multiple enemies
- Shouldn’t be able to exit the chambers until the enemy is dead - how to gate player?
- Underground passage similar to where you get grapple hook
- Locked gate - hole in ground that leads to passage - leads to other side of gate
- Can skip the passage when revisiting the area
- Show a bunch of defeated NPCs leading up to it - preferably the ones you just saw on the beach (they lasted all of 5 minutes in the jungle)
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Pay careful attention to pacing
- How much time should pass between the poob cutscene and the first enemy?
- Just spent a lot of time platforming - probably good to break it up a little